I walked away with a signed copy of boop. and Scott’s business card with the proposal that he’d be on my podcast Game Design Unboxed: Inspiration to Publication for his design Hues and Cues. I got him on the podcast and realized we had a lot in common, including a print background. After the recording we continued messaging.
However, as I explored the island with Annie and her friends, I kept spotting interesting caution signs like chicken crossing, watch out for falling rocks, beware of sharks, don’t step in the lava, etc. Annie took me — as well as my friend Tanya and her husband, who happened to be on the same island for their anniversary — on a hike around Hawai’i Volcanoes National Park, where I saw the most signs. Since we all were related to the gaming industry, we chatted about different games, including what makes a good party game as Tanya was constantly searching for good party games for Hasbro. I immediately thought about a drawing game in which you were warning your friends about oncoming dangers by creating a caution sign.
Scott’s suggested scoring worked well and never changed, but I did have a large amount of notes on which words needed to change since things like chairs and eggplants were way too different from a cheetah. We decided to stick to animals and human careers/creatures. By doing that, emotions could be more easily applied and figures could be mixed up by the guessers.
I spent the two weeks leading up to Gen Con doing daily playtests with people in my area, while Scott tested with his own locals. At the last second, we decided to include Caution Signs in our pitch deck for the show. I was so excited when I saw his fancier prototype for the game that looked like two halves of a caution sign; that look really added to the feeling of the game.
As it turns out, Debbie and Rob were planning to launch a new brand imprint called Wacky Wizard Games and thought our game would be a great fit. Scott and I talked it over and decided to sign the game with the Wise Wizard Games team for its new product line, and I don’t regret that decision for a moment.
At PAX Unplugged 2023, a year after meeting Scott for the first time, we announced the new Wacky Wizard Games imprint, with me as the project director for three new games: Star Realms Academy, Pack the Essentials, and Caution Signs.
I traveled to multiple conventions to promote the game, while finalizing that word list. I even traveled home to Arizona to play with my family. This has easily become their favorite game I’ve worked on. As new people played, they’d tell me the game was as fun as it looked on my social media posts, which was an amazing compliment!
As part of the digital app’s development, we did decide to make minor changes to the rules to optimize the digital play experience. In the physical game, there’s only one guesser per round and everyone else draws.
Listening to the guesser’s commentary is a big part of the fun in-person, but this doesn’t work in digital when you have remote players. We decided to let all players guess after drawing and allow people to increase the time limit to thirty seconds since it is harder to draw on your smartphone.
I feel like Caution Signs solves the problem most people have with drawing games as you don’t need to be a great drawer; being a good guesser is much more valuable in this game. (Ironically, Scott isn’t a fan of drawing games, but I’ve always enjoyed them because I’m good at drawing.)
I hope players love it as much as we do!
We’re currently running a pre-order Gamefound campaign, including:
Star Realms Academy
These games are finished, in our warehouse and ready to ship to you!
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